ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeAttribute, ShaderNodeMath, ShaderNodeMixShader, ShaderNodeTangent, ShaderNodeBsdfDiffuse, ShaderNodeBrightContrast, ShaderNodeRGB, ShaderNodeBsdfGlass, ShaderNodeParticleInfo, ShaderNodeVolumeIsotropic, ShaderNodeValue, ShaderNodeHueSaturation, ShaderNodeBsdfTranslucent, ShaderNodeMixRGB, ShaderNodeSqueeze, ShaderNodeValToRGB, ShaderNodeBsdfRefraction, ShaderNodeNewGeometry, ShaderNodeBsdfGlossy, ShaderNodeLightPath, ShaderNodeTexSky, ShaderNodeTexCoord, ShaderNodeEmission, ShaderNodeTexture, ShaderNodeTexWave, ShaderNodeInvert, ShaderNodeMaterial, ShaderNodeNormalMap, ShaderNodeTexVoronoi, ShaderNodeSeparateRGB, ShaderNodeObjectInfo, ShaderNodeBackground, ShaderNodeFresnel, ShaderNodeHoldout, ShaderNodeCombineRGB, ShaderNodeOutputMaterial, ShaderNodeTexGradient, ShaderNodeAddShader, ShaderNodeOutputLamp, ShaderNodeTexNoise, ShaderNodeBump, ShaderNodeGeometry, ShaderNodeCameraData, ShaderNodeTexImage, ShaderNodeTexChecker, ShaderNodeOutputWorld, ShaderNodeTexMagic, ShaderNodeLightFalloff, ShaderNodeNormal, ShaderNodeLayerWeight, ShaderNodeMapping, ShaderNodeExtendedMaterial, ShaderNodeScript, ShaderNodeOutput, ShaderNodeGamma, ShaderNodeTexEnvironment, ShaderNodeTexMusgrave, ShaderNodeAmbientOcclusion, ShaderNodeBsdfAnisotropic, ShaderNodeRGBCurve, ShaderNodeRGBToBW, ShaderNodeVectorCurve, ShaderNodeTexBrick, ShaderNodeVectorMath, ShaderNodeVolumeTransparent, ShaderNodeBsdfTransparent, ShaderNodeBsdfVelvet

class bpy.types.ShaderNode(Node)

Material shader node

type
Type :enum in [‘OUTPUT’, ‘MATERIAL’, ‘RGB’, ‘VALUE’, ‘MIX_RGB’, ‘VALTORGB’, ‘RGBTOBW’, ‘TEXTURE’, ‘NORMAL’, ‘GEOMETRY’, ‘MAPPING’, ‘CURVE_VEC’, ‘CURVE_RGB’, ‘CAMERA’, ‘MATH’, ‘VECT_MATH’, ‘SQUEEZE’, ‘MATERIAL_EXT’, ‘INVERT’, ‘SEPRGB’, ‘COMBRGB’, ‘HUE_SAT’, ‘OUTPUT_MATERIAL’, ‘OUTPUT_WORLD’, ‘OUTPUT_LAMP’, ‘FRESNEL’, ‘MIX_SHADER’, ‘ATTRIBUTE’, ‘BACKGROUND’, ‘BSDF_ANISOTROPIC’, ‘BSDF_DIFFUSE’, ‘BSDF_GLOSSY’, ‘BSDF_GLASS’, ‘BSDF_TRANSLUCENT’, ‘BSDF_TRANSPARENT’, ‘BSDF_VELVET’, ‘EMISSION’, ‘NEW_GEOMETRY’, ‘LIGHT_PATH’, ‘TEX_IMAGE’, ‘TEX_SKY’, ‘TEX_GRADIENT’, ‘TEX_VORONOI’, ‘TEX_MAGIC’, ‘TEX_WAVE’, ‘TEX_NOISE’, ‘TEX_MUSGRAVE’, ‘TEX_COORD’, ‘ADD_SHADER’, ‘TEX_ENVIRONMENT’, ‘HOLDOUT’, ‘LAYER_WEIGHT’, ‘VOLUME_TRANSPARENT’, ‘VOLUME_ISOTROPIC’, ‘GAMMA’, ‘TEX_CHECKER’, ‘BRIGHTCONTRAST’, ‘LIGHT_FALLOFF’, ‘OBJECT_INFO’, ‘PARTICLE_INFO’, ‘TEX_BRICK’, ‘BUMP’, ‘SCRIPT’, ‘AMBIENT_OCCLUSION’, ‘BSDF_REFRACTION’, ‘TANGENT’, ‘NORMAL_MAP’, ‘GROUP’, ‘REROUTE’, ‘FRAME’], default ‘OUTPUT’, (readonly)

Inherited Properties

Inherited Functions

Previous topic

Sequences(bpy_struct)

Next topic

ShaderNodeAddShader(ShaderNode)