Particle(bpy_struct)

base class — bpy_struct

class bpy.types.Particle(bpy_struct)

Particle in a particle system

alive_state
Type :enum in [‘DEAD’, ‘UNBORN’, ‘ALIVE’, ‘DYING’], default ‘DEAD’
angular_velocity
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
birth_time
Type :float in [-inf, inf], default 0.0
die_time
Type :float in [-inf, inf], default 0.0
hair_keys
Type :bpy_prop_collection of ParticleHairKey, (readonly)
is_exist
Type :boolean, default False, (readonly)
is_visible
Type :boolean, default False, (readonly)
lifetime
Type :float in [-inf, inf], default 0.0
location
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
particle_keys
Type :bpy_prop_collection of ParticleKey, (readonly)
prev_angular_velocity
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
prev_location
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
prev_rotation
Type :float array of 4 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0)
prev_velocity
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
rotation
Type :float array of 4 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0)
size
Type :float in [-inf, inf], default 0.0
velocity
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
uv_on_emitter(modifier=None)

Obtain uv for particle on derived mesh

Parameters:modifier (ParticleSystemModifier, (optional)) – Particle modifier
Returns:uv
Return type:float array of 2 items in [-inf, inf]

Inherited Properties

Inherited Functions

References

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