ShaderNode(Node)

base classes — bpy_struct, Node

subclasses — ShaderNodeRGBToBW, ShaderNodeTexture, ShaderNodeLayerWeight, ShaderNodeTexImage, ShaderNodeGroup, ShaderNodeBsdfTranslucent, ShaderNodeMixShader, ShaderNodeAttribute, ShaderNodeAmbientOcclusion, ShaderNodeValue, ShaderNodeBump, ShaderNodeInvert, ShaderNodeEmission, ShaderNodeBsdfRefraction, ShaderNodeBsdfGlass, ShaderNodeExtendedMaterial, ShaderNodeLightFalloff, ShaderNodeTexCoord, ShaderNodeOutput, ShaderNodeHueSaturation, ShaderNodeAddShader, ShaderNodeRGB, ShaderNodeMapping, ShaderNodeBsdfVelvet, ShaderNodeBsdfAnisotropic, ShaderNodeBsdfGlossy, ShaderNodeBsdfTransparent, ShaderNodeValToRGB, ShaderNodeParticleInfo, ShaderNodeTexMagic, ShaderNodeHairInfo, ShaderNodeHoldout, ShaderNodeTexBrick, ShaderNodeVectorCurve, ShaderNodeObjectInfo, ShaderNodeVolumeTransparent, ShaderNodeTexChecker, ShaderNodeTangent, ShaderNodeBackground, ShaderNodeCombineRGB, ShaderNodeBrightContrast, ShaderNodeRGBCurve, ShaderNodeGamma, ShaderNodeCameraData, ShaderNodeBsdfDiffuse, ShaderNodeTexSky, ShaderNodeVolumeIsotropic, ShaderNodeSqueeze, ShaderNodeOutputMaterial, ShaderNodeTexEnvironment, ShaderNodeTexMusgrave, ShaderNodeOutputWorld, ShaderNodeLightPath, ShaderNodeMath, ShaderNodeTexVoronoi, ShaderNodeSeparateRGB, ShaderNodeMaterial, ShaderNodeTexWave, ShaderNodeTexNoise, ShaderNodeGeometry, ShaderNodeNormal, ShaderNodeFresnel, ShaderNodeNewGeometry, ShaderNodeScript, ShaderNodeTexGradient, ShaderNodeVectorMath, ShaderNodeNormalMap, ShaderNodeOutputLamp, ShaderNodeMixRGB

class bpy.types.ShaderNode(Node)

Material shader node

init(context)

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)