MaskLayer(bpy_struct)

base class — bpy_struct

class bpy.types.MaskLayer(bpy_struct)

Single layer used for masking pixels

alpha

Render Opacity

Type :float in [-inf, inf], default 0.0
blend

Method of blending mask layers

Type :enum in [‘MERGE_ADD’, ‘MERGE_SUBTRACT’, ‘ADD’, ‘SUBTRACT’, ‘LIGHTEN’, ‘DARKEN’, ‘MUL’, ‘REPLACE’, ‘DIFFERENCE’], default ‘ADD’
falloff

Falloff type the feather

  • SMOOTH Smooth, Smooth falloff.
  • SPHERE Sphere, Spherical falloff.
  • ROOT Root, Root falloff.
  • SHARP Sharp, Sharp falloff.
  • LINEAR Linear, Linear falloff.
Type :enum in [‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LINEAR’], default ‘SMOOTH’
hide

Restrict visibility in the viewport

Type :boolean, default False
hide_render

Restrict renderability

Type :boolean, default False
hide_select

Restrict selection in the viewport

Type :boolean, default False
invert

Invert the mask black/white

Type :boolean, default False
name

Unique name of layer

Type :string, default “”, (never None)
select

Layer is selected for editing in the DopeSheet

Type :boolean, default False
splines

Collection of splines which defines this layer

Type :MaskSplines bpy_prop_collection of MaskSpline, (readonly)

Inherited Properties

Inherited Functions

References

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Mask(ID)

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MaskLayers(bpy_struct)