base class — bpy_struct
Settings for particle fluids physics
Artificial buoyancy force in negative gravity direction based on pressure differences inside the fluid
Type : | float in [0, 10], default 0.0 |
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Density is calculated as a factor of default density (depends on particle size)
Type : | boolean, default False |
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Interaction radius is a factor of 4 * particle size
Type : | boolean, default False |
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Repulsion is a factor of stiffness
Type : | boolean, default False |
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Spring rest length is a factor of 2 * particle size
Type : | boolean, default False |
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Stiff viscosity is a factor of normal viscosity
Type : | boolean, default False |
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Fluid interaction radius
Type : | float in [0, 20], default 0.0 |
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Linear viscosity
Type : | float in [0, 100], default 0.0 |
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How much the spring rest length can change after the elastic limit is crossed
Type : | float in [0, 100], default 0.0 |
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How strongly the fluid tries to keep from clustering (factor of stiffness)
Type : | float in [0, 100], default 0.0 |
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Fluid rest density
Type : | float in [0, 10000], default 0.0 |
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Spring rest length (factor of particle radius)
Type : | float in [0, 2], default 0.0 |
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The code used to calculate internal forces on particles
Type : | enum in [‘DDR’, ‘CLASSICAL’], default ‘DDR’ |
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Spring force
Type : | float in [0, 100], default 0.0 |
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Create springs for this number of frames since particles birth (0 is always)
Type : | int in [0, 100], default 0 |
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Creates viscosity for expanding fluid
Type : | float in [0, 100], default 0.0 |
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How incompressible the fluid is (speed of sound)
Type : | float in [0, 1000], default 0.0 |
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Use the initial length as spring rest length instead of 2 * particle size
Type : | boolean, default False |
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Use viscoelastic springs instead of Hooke’s springs
Type : | boolean, default False |
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How much the spring has to be stretched/compressed in order to change it’s rest length
Type : | float in [0, 1], default 0.0 |
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Inherited Properties
Inherited Functions
References