base classes — bpy_struct, Node, ShaderNode
Type : | enum in [‘MIX’, ‘ADD’, ‘MULTIPLY’, ‘SUBTRACT’, ‘SCREEN’, ‘DIVIDE’, ‘DIFFERENCE’, ‘DARKEN’, ‘LIGHTEN’, ‘OVERLAY’, ‘DODGE’, ‘BURN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’ |
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Include alpha of second input in this operation
Type : | boolean, default False |
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Clamp result of the node to 0..1 range
Type : | boolean, default False |
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Get the identifier of the node type
Returns: | Result |
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Return type: | string, (never None) |
Inherited Properties
Inherited Functions