base classes — bpy_struct, Node, ShaderNode
Compile bytecode for shader script node
Type : | string, default “”, (never None) |
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Hash of compile bytecode, for quick equality checking
Type : | string, default “”, (never None) |
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Shader script path
Type : | string, default “”, (never None) |
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Type : | enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’ |
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Automatically update the shader when the .osl file changes (external scripts only)
Type : | boolean, default False |
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Get the identifier of the node type
Returns: | Result |
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Return type: | string, (never None) |
Find a socket by name
Parameters: |
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Return type: |
Add a socket socket
Parameters: |
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Return type: |
Remove a socket socket
Parameters: | sock (NodeSocket, (never None)) – Socket |
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Inherited Properties
Inherited Functions