base class — bpy_struct
Collection of UV maps for tessellated faces
Active UV Map
Type : | MeshTextureFaceLayer, (readonly) |
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Active UV Map index
Type : | int in [0, inf], default 0 |
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Add a UV tessface-texture layer to Mesh (only for meshes with no polygons)
Parameters: | name (string, (optional, never None)) – UV map name |
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Returns: | The newly created layer |
Return type: | MeshTextureFaceLayer |
Inherited Properties
Inherited Functions
References