base classes — bpy_struct, Modifier
Set the weights of vertices in a group from a target object’s distance
How weights are mapped to their new values
Type : | enum in [‘LINEAR’, ‘SHARP’, ‘SMOOTH’, ‘ROOT’, ‘ICON_SPHERECURVE’, ‘RANDOM’, ‘STEP’], default ‘LINEAR’ |
---|
Global influence of current modifications on vgroup
Type : | float in [-inf, inf], default 0.0 |
---|
Which texture coordinates to use for mapping
Type : | enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’ |
---|
Which texture channel to use for masking
Type : | enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’ |
---|
UV map name
Type : | string, default “”, (never None) |
---|
Masking vertex group name
Type : | string, default “”, (never None) |
---|
Distance mapping to weight 1.0
Type : | float in [0, inf], default 0.0 |
---|
Distance mapping to weight 0.0
Type : | float in [0, inf], default 0.0 |
---|
Use the shortest computed distance to target object’s geometry as weight
Type : | enum set in {‘VERTEX’, ‘EDGE’, ‘FACE’}, default {‘FACE’} |
---|
Which distances to target object to use
Type : | enum in [‘OBJECT’, ‘GEOMETRY’], default ‘GEOMETRY’ |
---|
Vertex group name
Type : | string, default “”, (never None) |
---|
Inherited Properties
Inherited Functions