ShaderNodeMapping(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeMapping(ShaderNode)
max

Maximum value for clipping

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
min

Minimum value for clipping

Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
rotation
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
scale
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
translation
Type :float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
use_max

Whether to use maximum clipping value

Type :boolean, default False
use_min

Whether to use minimum clipping value

Type :boolean, default False
classmethod get_node_type()

Get the identifier of the node type

Returns:Result
Return type:string, (never None)

Inherited Properties

Inherited Functions

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ShaderNodeLightPath(ShaderNode)

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ShaderNodeMaterial(ShaderNode)