base classes — bpy_struct, Node, ShaderNode
Compile bytecode for shader script node
| Type : | string, default “”, (never None) |
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Hash of compile bytecode, for quick equality checking
| Type : | string, default “”, (never None) |
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Shader script path
| Type : | string, default “”, (never None) |
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| Type : | enum in [‘INTERNAL’, ‘EXTERNAL’], default ‘INTERNAL’ |
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Automatically update the shader when the .osl file changes (external scripts only)
| Type : | boolean, default False |
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Get the identifier of the node type
| Returns: | Result |
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| Return type: | string, (never None) |
Find a socket by name
| Parameters: |
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| Return type: |
Add a socket socket
| Parameters: |
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| Return type: |
Remove a socket socket
| Parameters: | sock (NodeSocket, (never None)) – Socket |
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Inherited Properties
Inherited Functions