base class — bpy_struct
subclasses — Mesh, Library, Camera, Text, Brush, Lamp, Screen, NodeTree, VectorFont, Texture, Armature, Material, GreasePencil, WindowManager, Key, FreestyleLineStyle, Mask, Speaker, Scene, Group, ParticleSettings, Curve, MetaBall, Action, Object, World, MovieClip, Lattice, Image, Sound
Base type for datablocks, defining a unique name, linking from other libraries and garbage collection
Is this ID block linked indirectly
Type : | boolean, default False, (readonly) |
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Datablock is tagged for recalculation
Type : | boolean, default False, (readonly) |
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Datablock data is tagged for recalculation
Type : | boolean, default False, (readonly) |
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Unique datablock ID name
Type : | string, default “”, (never None) |
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Tools can use this to tag data (initial state is undefined)
Type : | boolean, default False |
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Save this datablock even if it has no users
Type : | boolean, default False |
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Number of times this datablock is referenced
Type : | int in [0, 32767], default 0, (readonly) |
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Create a copy of this datablock (not supported for all datablocks)
Returns: | New copy of the ID |
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Return type: | ID |
Clear the user count of a datablock so its not saved, on reload the data will be removed
This function is for advanced use only, misuse can crash blender since the user count is used to prevent data being removed when it is used.
# This example shows what _not_ to do, and will crash blender.
import bpy
# object which is in the scene.
obj = bpy.data.objects["Cube"]
# without this, removal would raise an error.
obj.user_clear()
# runs without an exception
# but will crash on redraw.
bpy.data.objects.remove(obj)
Create animation data to this ID, note that not all ID types support this
Returns: | New animation data or NULL |
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Return type: | AnimData |
Clear animation on this this ID
Tag the ID to update its display data
Parameters: | refresh (enum set in {‘OBJECT’, ‘DATA’, ‘TIME’}, (optional)) – Type of updates to perform |
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Inherited Properties
Inherited Functions
References