Sculpt(Paint)

base classes — bpy_struct, Paint

class bpy.types.Sculpt(Paint)
detail_size

Maximum edge length for dynamic topology sculpting (in pixels)

Type :int in [-inf, inf], default 0
lock_x

Disallow changes to the X axis of vertices

Type :boolean, default False
lock_y

Disallow changes to the Y axis of vertices

Type :boolean, default False
lock_z

Disallow changes to the Z axis of vertices

Type :boolean, default False
radial_symmetry

Number of times to copy strokes across the surface

Type :int array of 3 items in [1, 64], default (1, 1, 1)
show_diffuse_color

Show diffuse color of object and overlay sculpt mask on top of it

Type :boolean, default False
symmetrize_direction

Source and destination for symmetrize operator

Type :enum in [‘NEGATIVE_X’, ‘POSITIVE_X’, ‘NEGATIVE_Y’, ‘POSITIVE_Y’, ‘NEGATIVE_Z’, ‘POSITIVE_Z’], default ‘NEGATIVE_X’
use_deform_only

Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)

Type :boolean, default False
use_edge_collapse

In dynamic-topology mode, collapse short edges in addition to subdividing long ones

Type :boolean, default False
use_smooth_shading

Show faces in dynamic-topology mode with smooth shading rather than flat shaded

Type :boolean, default False
use_symmetry_feather

Reduce the strength of the brush where it overlaps symmetrical daubs

Type :boolean, default False
use_symmetry_x

Mirror brush across the X axis

Type :boolean, default False
use_symmetry_y

Mirror brush across the Y axis

Type :boolean, default False
use_symmetry_z

Mirror brush across the Z axis

Type :boolean, default False
use_threaded

Take advantage of multiple CPU cores to improve sculpting performance

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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