base class — bpy_struct
Smoke flow settings
Type : | float in [0, 1], default 0.0 |
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Name of vertex group which determines surface emission rate
Type : | string, default “”, (never None) |
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Type : | float in [0, 10], default 0.0 |
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Particle systems emitted from the object
Type : | ParticleSystem |
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Color of smoke
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Change how smoke is emitted
Type : | enum in [‘PARTICLES’, ‘MESH’], default ‘PARTICLES’ |
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Change how flow affects the simulation
Type : | enum in [‘OUTFLOW’, ‘SMOKE’, ‘BOTH’, ‘FIRE’], default ‘SMOKE’ |
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Maximum distance from mesh surface to emit smoke
Type : | float in [0.5, 10], default 0.0 |
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Temperature difference to ambient temperature
Type : | float in [-10, 10], default 0.0 |
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Texture mapping type
Type : | enum in [‘AUTO’, ‘UV’], default ‘AUTO’ |
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Z-offset of texture mapping
Type : | float in [0, 200], default 0.0 |
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Size of texture mapping
Type : | float in [0.01, 10], default 0.0 |
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Only allow given density value in emitter area
Type : | boolean, default False |
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Smoke has some initial velocity when it is emitted
Type : | boolean, default False |
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Use a texture to control emission strength
Type : | boolean, default False |
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UV map name
Type : | string, default “”, (never None) |
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Multiplier of source velocity passed to smoke
Type : | float in [-2, 2], default 0.0 |
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Amount of normal directional velocity
Type : | float in [-2, 2], default 0.0 |
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Amount of random velocity
Type : | float in [0, 2], default 0.0 |
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Factor for smoke emitted from inside the mesh volume
Type : | float in [0, 1], default 0.0 |
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Inherited Properties
Inherited Functions
References