ShaderNodeNormalMap(ShaderNode)

base classes — bpy_struct, Node, ShaderNode

class bpy.types.ShaderNodeNormalMap(ShaderNode)
space

Space of the input normal

  • TANGENT Tangent Space, Tangent space normal mapping.
  • OBJECT Object Space, Object space normal mapping.
  • WORLD World Space, World space normal mapping.
Type :enum in [‘TANGENT’, ‘OBJECT’, ‘WORLD’], default ‘TANGENT’
uv_map

UV Map for tangent space maps

Type :string, default “”, (never None)
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
init(context)

Inherited Properties

Inherited Functions

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