ShaderNodeTexGradient(ShaderNode)
base classes — bpy_struct, Node, ShaderNode
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class bpy.types.ShaderNodeTexGradient(ShaderNode)
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color_mapping
Color mapping settings
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gradient_type
Style of the color blending
- LINEAR Linear, Create a linear progression.
- QUADRATIC Quadratic, Create a quadratic progression.
- EASING Easing, Create a progression easing from one step to the next.
- DIAGONAL Diagonal, Create a diagonal progression.
- SPHERICAL Spherical, Create a spherical progression.
- QUADRATIC_SPHERE Quadratic sphere, Create a quadratic progression in the shape of a sphere.
- RADIAL Radial, Create a radial progression.
Type : | enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’ |
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texture_mapping
Texture coordinate mapping settings
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classmethod is_registered_node_type()
True if a registered node type
Returns: | Result |
Return type: | boolean |
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init(context)
Inherited Properties
Inherited Functions