ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeVectorMath, ShaderNodeExtendedMaterial, ShaderNodeBlackbody, ShaderNodeTexChecker, ShaderNodeVolumeTransparent, ShaderNodeTexVoronoi, ShaderNodeNormalMap, ShaderNodeOutputLamp, ShaderNodeBsdfTranslucent, ShaderNodeObjectInfo, ShaderNodeEmission, ShaderNodeMapping, ShaderNodeBsdfAnisotropic, ShaderNodeBump, ShaderNodeTexEnvironment, ShaderNodeCombineHSV, ShaderNodeRGBToBW, ShaderNodeBsdfRefraction, ShaderNodeValue, ShaderNodeTexNoise, ShaderNodeMaterial, ShaderNodeVectorTransform, ShaderNodeBsdfVelvet, ShaderNodeCombineRGB, ShaderNodeBackground, ShaderNodeLightPath, ShaderNodeGroup, ShaderNodeVolumeIsotropic, ShaderNodeBsdfToon, ShaderNodeMixShader, ShaderNodeAmbientOcclusion, ShaderNodeTexGradient, ShaderNodeBsdfTransparent, ShaderNodeVectorCurve, ShaderNodeTexMusgrave, ShaderNodeInvert, ShaderNodeTexImage, ShaderNodeFresnel, ShaderNodeValToRGB, ShaderNodeBsdfGlossy, ShaderNodeMixRGB, ShaderNodeHairInfo, ShaderNodeBsdfGlass, ShaderNodeHoldout, ShaderNodeTexBrick, ShaderNodeAddShader, ShaderNodeOutputWorld, ShaderNodeTexMagic, ShaderNodeGamma, ShaderNodeNormal, ShaderNodeTexWave, ShaderNodeTangent, ShaderNodeParticleInfo, ShaderNodeScript, ShaderNodeTexture, ShaderNodeSqueeze, ShaderNodeTexCoord, ShaderNodeRGB, ShaderNodeWireframe, ShaderNodeGeometry, ShaderNodeOutput, ShaderNodeSubsurfaceScattering, ShaderNodeCameraData, ShaderNodeWavelength, ShaderNodeAttribute, ShaderNodeTexSky, ShaderNodeSeparateHSV, ShaderNodeLayerWeight, ShaderNodeRGBCurve, ShaderNodeNewGeometry, ShaderNodeMath, ShaderNodeBrightContrast, ShaderNodeHueSaturation, ShaderNodeOutputMaterial, ShaderNodeSeparateRGB, ShaderNodeBsdfDiffuse, ShaderNodeLightFalloff

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)