base class — bpy_struct
Render layer
Exclude AO pass from combined
Type : | boolean, default False |
---|
Exclude emission pass from combined
Type : | boolean, default False |
---|
Exclude environment pass from combined
Type : | boolean, default False |
---|
Exclude indirect pass from combined
Type : | boolean, default False |
---|
Exclude raytraced reflection pass from combined
Type : | boolean, default False |
---|
Exclude raytraced refraction pass from combined
Type : | boolean, default False |
---|
Exclude shadow pass from combined
Type : | boolean, default False |
---|
Exclude specular pass from combined
Type : | boolean, default False |
---|
Type : | FreestyleSettings, (readonly, never None) |
---|
For Zmask, only render what is behind solid z values instead of in front
Type : | boolean, default False |
---|
Scene layers included in this render layer
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
---|
Exclude scene layers from having any influence
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
---|
Zmask scene layers for solid faces
Type : | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
---|
Render layer name
Type : | string, default “”, (never None) |
---|
Override number of render samples for this render layer, 0 will use the scene setting
Type : | int in [0, inf], default 0 |
---|
Disable or enable the render layer
Type : | boolean, default False |
---|
Fill in Z values for solid faces in invisible layers, for masking
Type : | boolean, default False |
---|
Render Edge-enhance in this Layer (only works for Solid faces)
Type : | boolean, default False |
---|
Render stylized strokes in this Layer
Type : | boolean, default False |
---|
Render Halos in this Layer (on top of Solid)
Type : | boolean, default False |
---|
Deliver AO pass
Type : | boolean, default False |
---|
Deliver shade-less color pass
Type : | boolean, default False |
---|
Deliver full combined RGBA buffer
Type : | boolean, default False |
---|
Deliver diffuse pass
Type : | boolean, default False |
---|
Deliver diffuse color pass
Type : | boolean, default False |
---|
Deliver diffuse direct pass
Type : | boolean, default False |
---|
Deliver diffuse indirect pass
Type : | boolean, default False |
---|
Deliver emission pass
Type : | boolean, default False |
---|
Deliver environment lighting pass
Type : | boolean, default False |
---|
Deliver glossy color pass
Type : | boolean, default False |
---|
Deliver glossy direct pass
Type : | boolean, default False |
---|
Deliver glossy indirect pass
Type : | boolean, default False |
---|
Deliver indirect lighting pass
Type : | boolean, default False |
---|
Deliver material index pass
Type : | boolean, default False |
---|
Deliver mist factor pass (0.0-1.0)
Type : | boolean, default False |
---|
Deliver normal pass
Type : | boolean, default False |
---|
Deliver object index pass
Type : | boolean, default False |
---|
Deliver raytraced reflection pass
Type : | boolean, default False |
---|
Deliver raytraced refraction pass
Type : | boolean, default False |
---|
Deliver shadow pass
Type : | boolean, default False |
---|
Deliver specular pass
Type : | boolean, default False |
---|
Deliver transmission color pass
Type : | boolean, default False |
---|
Deliver transmission direct pass
Type : | boolean, default False |
---|
Deliver transmission indirect pass
Type : | boolean, default False |
---|
Deliver texture UV pass
Type : | boolean, default False |
---|
Deliver speed vector pass
Type : | boolean, default False |
---|
Deliver Z values pass
Type : | boolean, default False |
---|
Render Sky in this Layer
Type : | boolean, default False |
---|
Render Solid faces in this Layer
Type : | boolean, default False |
---|
Render Strands in this Layer
Type : | boolean, default False |
---|
Only render what’s in front of the solid z values
Type : | boolean, default False |
---|
Render Z-Transparent faces in this Layer (on top of Solid and Halos)
Type : | boolean, default False |
---|
Inherited Properties
Inherited Functions
References