ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeTexEnvironment, ShaderNodeSqueeze, ShaderNodeTexCoord, ShaderNodeParticleInfo, ShaderNodeHoldout, ShaderNodeTangent, ShaderNodeTexBrick, ShaderNodeAddShader, ShaderNodeCombineRGB, ShaderNodeVectorMath, ShaderNodeScript, ShaderNodeBsdfTranslucent, ShaderNodeGamma, ShaderNodeTexWave, ShaderNodeRGBToBW, ShaderNodeValToRGB, ShaderNodeWireframe, ShaderNodeMapping, ShaderNodeTexImage, ShaderNodeBsdfTransparent, ShaderNodeTexVoronoi, ShaderNodeValue, ShaderNodeLayerWeight, ShaderNodeNormalMap, ShaderNodeLightFalloff, ShaderNodeMath, ShaderNodeExtendedMaterial, ShaderNodeBsdfVelvet, ShaderNodeVolumeIsotropic, ShaderNodeTexGradient, ShaderNodeBsdfAnisotropic, ShaderNodeFresnel, ShaderNodeTexSky, ShaderNodeTexNoise, ShaderNodeBump, ShaderNodeObjectInfo, ShaderNodeBrightContrast, ShaderNodeMixRGB, ShaderNodeRGB, ShaderNodeNormal, ShaderNodeOutputLamp, ShaderNodeVectorCurve, ShaderNodeEmission, ShaderNodeTexMagic, ShaderNodeMixShader, ShaderNodeSubsurfaceScattering, ShaderNodeVolumeTransparent, ShaderNodeBsdfDiffuse, ShaderNodeAttribute, ShaderNodeWavelength, ShaderNodeCameraData, ShaderNodeMaterial, ShaderNodeBsdfRefraction, ShaderNodeInvert, ShaderNodeHueSaturation, ShaderNodeLightPath, ShaderNodeBsdfGlossy, ShaderNodeBsdfGlass, ShaderNodeGroup, ShaderNodeAmbientOcclusion, ShaderNodeBsdfToon, ShaderNodeNewGeometry, ShaderNodeTexMusgrave, ShaderNodeBackground, ShaderNodeOutput, ShaderNodeOutputWorld, ShaderNodeOutputMaterial, ShaderNodeHairInfo, ShaderNodeRGBCurve, ShaderNodeTexChecker, ShaderNodeSeparateRGB, ShaderNodeTexture, ShaderNodeGeometry

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)