base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeObjectInfo, ShaderNodeHoldout, ShaderNodeCameraData, ShaderNodeRGBCurve, ShaderNodeExtendedMaterial, ShaderNodeMath, ShaderNodeValToRGB, ShaderNodeNormalMap, ShaderNodeParticleInfo, ShaderNodeTexMusgrave, ShaderNodeVolumeIsotropic, ShaderNodeBsdfGlass, ShaderNodeBsdfVelvet, ShaderNodeBsdfDiffuse, ShaderNodeCombineHSV, ShaderNodeBump, ShaderNodeWavelength, ShaderNodeSubsurfaceScattering, ShaderNodeAttribute, ShaderNodeTexNoise, ShaderNodeTexMagic, ShaderNodeVectorCurve, ShaderNodeGamma, ShaderNodeRGB, ShaderNodeNewGeometry, ShaderNodeBsdfHair, ShaderNodeTexImage, ShaderNodeMixShader, ShaderNodeCombineRGB, ShaderNodeTexCoord, ShaderNodeOutputWorld, ShaderNodeVectorMath, ShaderNodeScript, ShaderNodeHueSaturation, ShaderNodeTexChecker, ShaderNodeInvert, ShaderNodeMapping, ShaderNodeLayerWeight, ShaderNodeTexBrick, ShaderNodeAddShader, ShaderNodeBsdfRefraction, ShaderNodeTexSky, ShaderNodeTangent, ShaderNodeRGBToBW, ShaderNodeTexWave, ShaderNodeSeparateHSV, ShaderNodeTexture, ShaderNodeWireframe, ShaderNodeEmission, ShaderNodeBsdfTransparent, ShaderNodeMixRGB, ShaderNodeTexVoronoi, ShaderNodeVolumeTransparent, ShaderNodeBsdfTranslucent, ShaderNodeTexGradient, ShaderNodeOutputLamp, ShaderNodeOutput, ShaderNodeBsdfGlossy, ShaderNodeOutputMaterial, ShaderNodeBsdfToon, ShaderNodeBlackbody, ShaderNodeSeparateRGB, ShaderNodeLightPath, ShaderNodeBsdfAnisotropic, ShaderNodeValue, ShaderNodeMaterial, ShaderNodeSqueeze, ShaderNodeLightFalloff, ShaderNodeNormal, ShaderNodeVectorTransform, ShaderNodeFresnel, ShaderNodeHairInfo, ShaderNodeTexEnvironment, ShaderNodeBrightContrast, ShaderNodeGeometry, ShaderNodeBackground, ShaderNodeAmbientOcclusion, ShaderNodeGroup
Material shader node
Inherited Properties
Inherited Functions