base classes — bpy_struct, ID
subclasses — HemiLamp, SunLamp, AreaLamp, PointLamp, SpotLamp
Lamp datablock for lighting a scene
Index of active texture slot
Type: | int in [0, 17], default 0 |
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Light color
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Cycles lamp settings
Type: | CyclesLampSettings, (readonly) |
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Falloff distance - the light is at half the original intensity at this point
Type: | float in [0, inf], default 0.0 |
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Amount of light that the lamp emits
Type: | float in [-inf, inf], default 0.0 |
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Texture slots defining the mapping and influence of textures
Type: | LampTextureSlots bpy_prop_collection of LampTextureSlot, (readonly) |
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Type of Lamp
Type: | enum in [‘POINT’, ‘SUN’, ‘SPOT’, ‘HEMI’, ‘AREA’], default ‘POINT’ |
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Do diffuse shading
Type: | boolean, default False |
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Cast negative light
Type: | boolean, default False |
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Use shader nodes to render the lamp
Type: | boolean, default False |
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Illuminate objects only on the same layers the lamp is on
Type: | boolean, default False |
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Create specular highlights
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References