ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeOutputMaterial, ShaderNodeHoldout, ShaderNodeBsdfAnisotropic, ShaderNodeFresnel, ShaderNodeValue, ShaderNodeTexNoise, ShaderNodeTexture, ShaderNodeAddShader, ShaderNodeBump, ShaderNodeRGBCurve, ShaderNodeSubsurfaceScattering, ShaderNodeTexBrick, ShaderNodeMapping, ShaderNodeObjectInfo, ShaderNodeExtendedMaterial, ShaderNodeMixRGB, ShaderNodeWavelength, ShaderNodeSqueeze, ShaderNodeTexCoord, ShaderNodeOutputLamp, ShaderNodeRGBToBW, ShaderNodeHueSaturation, ShaderNodeCameraData, ShaderNodeParticleInfo, ShaderNodeRGB, ShaderNodeVectorCurve, ShaderNodeBsdfGlass, ShaderNodeBsdfRefraction, ShaderNodeHairInfo, ShaderNodeLampData, ShaderNodeAttribute, ShaderNodeOutput, ShaderNodeBrightContrast, ShaderNodeTangent, ShaderNodeVectorTransform, ShaderNodeTexMagic, ShaderNodeEmission, ShaderNodeSeparateRGB, ShaderNodeInvert, ShaderNodeLayerWeight, ShaderNodeValToRGB, ShaderNodeGamma, ShaderNodeTexEnvironment, ShaderNodeVolumeAbsorption, ShaderNodeMaterial, ShaderNodeScript, ShaderNodeMixShader, ShaderNodeBsdfDiffuse, ShaderNodeBsdfVelvet, ShaderNodeTexChecker, ShaderNodeGeometry, ShaderNodeVectorMath, ShaderNodeBsdfToon, ShaderNodeCombineHSV, ShaderNodeNormalMap, ShaderNodeTexGradient, ShaderNodeNewGeometry, ShaderNodeNormal, ShaderNodeSeparateHSV, ShaderNodeBsdfGlossy, ShaderNodeTexSky, ShaderNodeBlackbody, ShaderNodeLightFalloff, ShaderNodeMath, ShaderNodeTexWave, ShaderNodeVolumeScatter, ShaderNodeWireframe, ShaderNodeGroup, ShaderNodeOutputWorld, ShaderNodeBsdfTransparent, ShaderNodeTexMusgrave, ShaderNodeLightPath, ShaderNodeBsdfTranslucent, ShaderNodeBsdfHair, ShaderNodeCombineRGB, ShaderNodeBackground, ShaderNodeAmbientOcclusion, ShaderNodeTexImage, ShaderNodeTexVoronoi

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)