Add a new background image
Parameters: |
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Remove a background image from the 3D view
Parameters: | index (int in [0, inf], (optional)) – Index, Background image index to remove |
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Set camera view to active view
Move the camera so selected objects are framed
Clear the boundaries of the border render and disable border render
Set the view clipping border
Parameters: |
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Selected objects are saved in a temp file
Set the location of the 3D cursor
Dolly in/out in the view
Parameters: |
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Extrude individual elements and move
File : | startup/bl_operators/view3d.py:37 |
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Extrude and move along normals
File : | startup/bl_operators/view3d.py:107 |
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Extrude and move along individual normals
File : | startup/bl_operators/view3d.py:124 |
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Enable the transform manipulator for use
Parameters: |
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Interactively fly around the scene
Start game engine
Toggle layer(s) visibility
Parameters: |
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Toggle display of selected object(s) separately and centered in view
Manipulate selected item by axis
Parameters: |
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Move the view
Pan and rotate the view with the 3D mouse
Orbit the view using the 3D mouse
Orbit and zoom the view using the 3D mouse
Pan the view with the 3D mouse
Set the active object as the active camera for this view or scene
Contents of copy buffer gets pasted
Toggles the properties panel display
Set the boundaries of the border render and enable border render
Parameters: |
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Rotate the view
Interactive ruler
Activate/select item(s)
Parameters: |
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Select items using border selection
Parameters: |
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Select items using circle selection
Parameters: |
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Select items using lasso selection
Parameters: |
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Menu object selection
Parameters: |
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Select element under the mouse, deselect everything is there’s nothing under the mouse
Parameters: |
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File : |
Undocumented
Snap cursor to active item
Snap cursor to the Center
Snap cursor to nearest grid division
Snap cursor to center of selected item(s)
Snap selected item(s) to cursor
Parameters: | use_offset (boolean, (optional)) – Offset |
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Snap selected item(s) to nearest grid division
Toggles tool shelf display
View all objects in scene
Parameters: |
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Center the camera view
Center the view so that the cursor is in the middle of the view
Center the view lock offset
Center the view to the Z-depth position under the mouse cursor
Clear all view locking
Lock the view to the active object/bone
Orbit the view
Parameters: | type (enum in [‘ORBITLEFT’, ‘ORBITRIGHT’, ‘ORBITUP’, ‘ORBITDOWN’], (optional)) – Orbit, Direction of View Orbit
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Pan the view
Parameters: | type (enum in [‘PANLEFT’, ‘PANRIGHT’, ‘PANUP’, ‘PANDOWN’], (optional)) – Pan, Direction of View Pan
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Switch the current view from perspective/orthographic projection
Roll the view
Parameters: | angle (float in [-inf, inf], (optional)) – Roll |
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Move the view to the selection center
Parameters: | use_all_regions (boolean, (optional)) – All Regions, View selected for all regions |
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Use a preset viewpoint
Parameters: |
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Zoom in/out in the view
Parameters: |
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Zoom in the view to the nearest object contained in the border
Parameters: |
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Match the camera to 1:1 to the render output