Bake rigid body transformations of selected objects to keyframes
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Create rigid body constraints between selected rigid bodies
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Add Rigid Body Constraint to active object
Parameters: | type (enum in [‘FIXED’, ‘POINT’, ‘HINGE’, ‘SLIDER’, ‘PISTON’, ‘GENERIC’, ‘GENERIC_SPRING’, ‘MOTOR’], (optional)) – Rigid Body Constraint Type
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Remove Rigid Body Constraint from Object
Automatically calculate mass values for Rigid Body Objects based on volume
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Add active object as Rigid Body
Parameters: | type (enum in [‘ACTIVE’, ‘PASSIVE’], (optional)) – Rigid Body Type
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Remove Rigid Body settings from Object
Copy Rigid Body settings from active object to selected
File : | startup/bl_operators/rigidbody.py:56 |
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Add selected objects as Rigid Bodies
Parameters: | type (enum in [‘ACTIVE’, ‘PASSIVE’], (optional)) – Rigid Body Type
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Remove selected objects from Rigid Body simulation
Change collision shapes for selected Rigid Body Objects
Parameters: | type (enum in [‘BOX’, ‘SPHERE’, ‘CAPSULE’, ‘CYLINDER’, ‘CONE’, ‘CONVEX_HULL’, ‘MESH’], (optional)) – Rigid Body Shape
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Add Rigid Body simulation world to the current scene
Remove Rigid Body simulation world from the current scene