base class — bpy_struct
Freestyle settings for a SceneRenderLayer datablock
Angular threshold for detecting crease edges
Type : | float in [0, 3.14159], default 0.0 |
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Kr derivative epsilon for computing suggestive contours
Type : | float in [-1000, 1000], default 0.0 |
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Type : | Linesets bpy_prop_collection of FreestyleLineSet, (readonly) |
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Select the Freestyle control mode
Type : | enum in [‘SCRIPT’, ‘EDITOR’], default ‘SCRIPT’ |
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A list of style modules (to be applied from top to bottom)
Type : | bpy_prop_collection of FreestyleModuleSettings, (readonly) |
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Select the Freestyle raycasting algorithm
Type : | enum in [‘REGULAR’, ‘FAST’, ‘VERYFAST’, ‘CULLEDADAPTIVETRADITIONAL’, ‘ADAPTIVETRADITIONAL’, ‘CULLEDADAPTIVECUMULATIVE’, ‘ADAPTIVECUMULATIVE’], default ‘REGULAR’ |
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Sphere radius for computing curvatures
Type : | float in [0, 1000], default 0.0 |
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Enable advanced edge detection options (sphere radius and Kr derivative epsilon)
Type : | boolean, default False |
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If enabled, out-of-view edges are ignored
Type : | boolean, default False |
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Enable material boundaries
Type : | boolean, default False |
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Enable ridges and valleys
Type : | boolean, default False |
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Take face smoothness into account in view map calculation
Type : | boolean, default False |
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Enable suggestive contours
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
References