base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeBlackbody, ShaderNodeBsdfTransparent, ShaderNodeVectorTransform, ShaderNodeNewGeometry, ShaderNodeBackground, ShaderNodeSeparateRGB, ShaderNodeBsdfTranslucent, ShaderNodeNormalMap, ShaderNodeTexMagic, ShaderNodeMapping, ShaderNodeNormal, ShaderNodeScript, ShaderNodeSubsurfaceScattering, ShaderNodeHueSaturation, ShaderNodeTexture, ShaderNodeRGBCurve, ShaderNodeValue, ShaderNodeHairInfo, ShaderNodeTexEnvironment, ShaderNodeGeometry, ShaderNodeMixRGB, ShaderNodeBsdfVelvet, ShaderNodeObjectInfo, ShaderNodeTexCoord, ShaderNodeValToRGB, ShaderNodeLampData, ShaderNodeWireframe, ShaderNodeGamma, ShaderNodeBsdfRefraction, ShaderNodeSeparateHSV, ShaderNodeEmission, ShaderNodeAmbientOcclusion, ShaderNodeBsdfAnisotropic, ShaderNodeFresnel, ShaderNodeTexBrick, ShaderNodeVolumeIsotropic, ShaderNodeTexVoronoi, ShaderNodeOutputLamp, ShaderNodeTexImage, ShaderNodeBrightContrast, ShaderNodeMixShader, ShaderNodeMath, ShaderNodeBsdfHair, ShaderNodeBsdfDiffuse, ShaderNodeAddShader, ShaderNodeOutputWorld, ShaderNodeWavelength, ShaderNodeCombineHSV, ShaderNodeBump, ShaderNodeRGBToBW, ShaderNodeTexWave, ShaderNodeCameraData, ShaderNodeBsdfToon, ShaderNodeVolumeTransparent, ShaderNodeLayerWeight, ShaderNodeOutputMaterial, ShaderNodeRGB, ShaderNodeOutput, ShaderNodeMaterial, ShaderNodeHoldout, ShaderNodeTexMusgrave, ShaderNodeSqueeze, ShaderNodeTexNoise, ShaderNodeExtendedMaterial, ShaderNodeTexSky, ShaderNodeTexGradient, ShaderNodeTangent, ShaderNodeBsdfGlossy, ShaderNodeVectorMath, ShaderNodeLightPath, ShaderNodeTexChecker, ShaderNodeAttribute, ShaderNodeCombineRGB, ShaderNodeInvert, ShaderNodeGroup, ShaderNodeVectorCurve, ShaderNodeParticleInfo, ShaderNodeLightFalloff, ShaderNodeBsdfGlass
Material shader node
Inherited Properties
Inherited Functions