base class — bpy_struct
Sky related settings for a sun lamp
Multiplier to convert blender units to physical distance
Type : | float in [0, 500], default 0.0 |
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Extinction scattering contribution factor
Type : | float in [0, 1], default 0.0 |
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Scatter contribution factor
Type : | float in [0, 1], default 0.0 |
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Sky turbidity
Type : | float in [1, 30], default 0.0 |
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Backscattered light
Type : | float in [-1, 1], default 0.0 |
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Horizon brightness
Type : | float in [0, 20], default 0.0 |
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Blend factor with sky
Type : | float in [0, 2], default 0.0 |
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Blend mode for combining sun sky with world sky
Type : | enum in [‘MIX’, ‘ADD’, ‘MULTIPLY’, ‘SUBTRACT’, ‘SCREEN’, ‘DIVIDE’, ‘DIFFERENCE’, ‘DARKEN’, ‘LIGHTEN’, ‘OVERLAY’, ‘DODGE’, ‘BURN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’ |
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Color space to use for internal XYZ->RGB color conversion
Type : | enum in [‘SMPTE’, ‘REC709’, ‘CIE’], default ‘SMPTE’ |
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Strength of sky shading exponential exposure correction
Type : | float in [0, 20], default 0.0 |
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Horizon Spread
Type : | float in [0, 10], default 0.0 |
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Sun brightness
Type : | float in [0, 10], default 0.0 |
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Sun intensity
Type : | float in [0, 10], default 0.0 |
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Sun size
Type : | float in [0, 10], default 0.0 |
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Apply sun effect on atmosphere
Type : | boolean, default False |
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Apply sun effect on sky
Type : | boolean, default False |
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Inherited Properties
Inherited Functions
References