Modifier(bpy_struct)

base class — bpy_struct

subclasses — BevelModifier, LatticeModifier, UVProjectModifier, WaveModifier, FluidSimulationModifier, SimpleDeformModifier, ParticleInstanceModifier, MirrorModifier, SolidifyModifier, SurfaceModifier, SmoothModifier, ExplodeModifier, RemeshModifier, VertexWeightProximityModifier, CastModifier, SoftBodyModifier, ArrayModifier, VertexWeightMixModifier, ArmatureModifier, WireframeModifier, ScrewModifier, BooleanModifier, ParticleSystemModifier, ShrinkwrapModifier, LaplacianDeformModifier, VertexWeightEditModifier, ClothModifier, DisplaceModifier, LaplacianSmoothModifier, TriangulateModifier, DecimateModifier, MaskModifier, DynamicPaintModifier, CurveModifier, SubsurfModifier, MeshDeformModifier, MultiresModifier, OceanModifier, HookModifier, BuildModifier, SmokeModifier, SkinModifier, UVWarpModifier, WarpModifier, CollisionModifier, EdgeSplitModifier, MeshCacheModifier

class bpy.types.Modifier(bpy_struct)

Modifier affecting the geometry data of an object

name

Modifier name

Type :string, default “”, (never None)
show_expanded

Set modifier expanded in the user interface

Type :boolean, default False
show_in_editmode

Use modifier while in the Edit mode

Type :boolean, default False
show_on_cage

Enable direct editing of modifier control cage

Type :boolean, default False
show_render

Use modifier during rendering

Type :boolean, default False
show_viewport

Display modifier in realtime

Type :boolean, default False
type
  • MESH_CACHE Mesh Cache.
  • UV_PROJECT UV Project.
  • UV_WARP UV Warp.
  • VERTEX_WEIGHT_EDIT Vertex Weight Edit.
  • VERTEX_WEIGHT_MIX Vertex Weight Mix.
  • VERTEX_WEIGHT_PROXIMITY Vertex Weight Proximity.
  • ARRAY Array.
  • BEVEL Bevel.
  • BOOLEAN Boolean.
  • BUILD Build.
  • DECIMATE Decimate.
  • EDGE_SPLIT Edge Split.
  • MASK Mask.
  • MIRROR Mirror.
  • MULTIRES Multiresolution.
  • REMESH Remesh.
  • SCREW Screw.
  • SKIN Skin.
  • SOLIDIFY Solidify.
  • SUBSURF Subdivision Surface.
  • TRIANGULATE Triangulate.
  • WIREFRAME Wireframe, Generate a wireframe on the edges of a mesh.
  • ARMATURE Armature.
  • CAST Cast.
  • CURVE Curve.
  • DISPLACE Displace.
  • HOOK Hook.
  • LAPLACIANSMOOTH Laplacian Smooth.
  • LAPLACIANDEFORM Laplacian Deform.
  • LATTICE Lattice.
  • MESH_DEFORM Mesh Deform.
  • SHRINKWRAP Shrinkwrap.
  • SIMPLE_DEFORM Simple Deform.
  • SMOOTH Smooth.
  • WARP Warp.
  • WAVE Wave.
  • CLOTH Cloth.
  • COLLISION Collision.
  • DYNAMIC_PAINT Dynamic Paint.
  • EXPLODE Explode.
  • FLUID_SIMULATION Fluid Simulation.
  • OCEAN Ocean.
  • PARTICLE_INSTANCE Particle Instance.
  • PARTICLE_SYSTEM Particle System.
  • SMOKE Smoke.
  • SOFT_BODY Soft Body.
  • SURFACE Surface.
Type :enum in [‘MESH_CACHE’, ‘UV_PROJECT’, ‘UV_WARP’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘TRIANGULATE’, ‘WIREFRAME’, ‘ARMATURE’, ‘CAST’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LAPLACIANSMOOTH’, ‘LAPLACIANDEFORM’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘WARP’, ‘WAVE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID_SIMULATION’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SMOKE’, ‘SOFT_BODY’, ‘SURFACE’], default ‘MESH_CACHE’, (readonly)
use_apply_on_spline

Apply this and all preceding deformation modifiers on splines’ points rather than on filled curve/surface

Type :boolean, default False

Inherited Properties

Inherited Functions

References

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