base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeEmission, ShaderNodeBsdfHair, ShaderNodeBsdfGlass, ShaderNodeVolumeAbsorption, ShaderNodeTexMusgrave, ShaderNodeHoldout, ShaderNodeTangent, ShaderNodeBsdfToon, ShaderNodeValToRGB, ShaderNodeLayerWeight, ShaderNodeVolumeScatter, ShaderNodeBlackbody, ShaderNodeNormal, ShaderNodeBsdfTransparent, ShaderNodeLightFalloff, ShaderNodeOutputWorld, ShaderNodeMath, ShaderNodeTexBrick, ShaderNodeTexSky, ShaderNodeOutputLamp, ShaderNodeBackground, ShaderNodeGroup, ShaderNodeInvert, ShaderNodeNormalMap, ShaderNodeBrightContrast, ShaderNodeTexMagic, ShaderNodeGamma, ShaderNodeLightPath, ShaderNodeTexWave, ShaderNodeBsdfGlossy, ShaderNodeOutput, ShaderNodeCombineRGB, ShaderNodeRGB, ShaderNodeTexEnvironment, ShaderNodeSeparateHSV, ShaderNodeTexImage, ShaderNodeTexCoord, ShaderNodeCombineHSV, ShaderNodeObjectInfo, ShaderNodeBump, ShaderNodeBsdfTranslucent, ShaderNodeNewGeometry, ShaderNodeSqueeze, ShaderNodeTexChecker, ShaderNodeVectorMath, ShaderNodeGeometry, ShaderNodeMixRGB, ShaderNodeMaterial, ShaderNodeScript, ShaderNodeValue, ShaderNodeAddShader, ShaderNodeOutputMaterial, ShaderNodeRGBToBW, ShaderNodeTexNoise, ShaderNodeBsdfDiffuse, ShaderNodeAmbientOcclusion, ShaderNodeTexture, ShaderNodeWireframe, ShaderNodeBsdfVelvet, ShaderNodeMixShader, ShaderNodeCameraData, ShaderNodeRGBCurve, ShaderNodeTexVoronoi, ShaderNodeLampData, ShaderNodeBsdfRefraction, ShaderNodeBsdfAnisotropic, ShaderNodeTexGradient, ShaderNodeParticleInfo, ShaderNodeHairInfo, ShaderNodeSubsurfaceScattering, ShaderNodeSeparateRGB, ShaderNodeHueSaturation, ShaderNodeAttribute, ShaderNodeWavelength, ShaderNodeVectorTransform, ShaderNodeExtendedMaterial, ShaderNodeVectorCurve, ShaderNodeFresnel, ShaderNodeMapping
Material shader node
Inherited Properties
Inherited Functions