base classes — bpy_struct, ID
Armature datablock containing a hierarchy of bones, usually used for rigging characters
Type : | ArmatureBones bpy_prop_collection of Bone, (readonly) |
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Vertex Deformer Method (Game Engine only)
Type : | enum in [‘BLENDER’, ‘BGE_CPU’], default ‘BLENDER’ |
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Type : | enum in [‘OCTAHEDRAL’, ‘STICK’, ‘BBONE’, ‘ENVELOPE’, ‘WIRE’], default ‘OCTAHEDRAL’ |
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Type : | ArmatureEditBones bpy_prop_collection of EditBone, (readonly) |
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End frame of range of Ghosts to display (not for ‘Around Current Frame’ Onion-skinning method)
Type : | int in [-inf, inf], default 0 |
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Starting frame of range of Ghosts to display (not for ‘Around Current Frame’ Onion-skinning method)
Type : | int in [-inf, inf], default 0 |
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Frame step for Ghosts (not for ‘On Keyframes’ Onion-skinning method)
Type : | int in [1, 20], default 0 |
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Number of frame steps on either side of current frame to show as ghosts (only for ‘Around Current Frame’ Onion-skinning method)
Type : | int in [0, 30], default 0 |
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Method of Onion-skinning for active Action
Type : | enum in [‘CURRENT_FRAME’, ‘RANGE’, ‘KEYS’], default ‘CURRENT_FRAME’ |
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True when used in editmode
Type : | boolean, default False, (readonly) |
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Armature layer visibility
Type : | boolean array of 32 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo
Type : | boolean array of 32 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Show armature in binding pose or final posed state
Type : | enum in [‘POSE’, ‘REST’], default ‘POSE’ |
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Draw bone axes
Type : | boolean, default False |
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Draw bones with their custom shapes
Type : | boolean, default False |
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Draw bone group colors
Type : | boolean, default False |
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Draw bone names
Type : | boolean, default False |
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Type : | boolean, default False |
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Add temporary IK constraints while grabbing bones in Pose Mode
Type : | boolean, default False |
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Don’t deform children when manipulating bones in Pose Mode
Type : | boolean, default False |
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Apply changes to matching bone on opposite side of X-Axis
Type : | boolean, default False |
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Transform armature bones by a matrix
Parameters: | matrix (float array of 16 items in [-inf, inf]) – Matrix |
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Inherited Properties
Inherited Functions
References