base classes — bpy_struct, ID
subclasses — TextCurve, SurfaceCurve
Curve datablock storing curves, splines and NURBS
Bevel depth when not using a bevel object
Type : | float in [-inf, inf], default 0.0 |
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Factor that defines to where beveling of spline happens (0=to the very beginning, 1=to the very end)
Type : | float in [0, 1], default 0.0 |
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Factor that defines from where beveling of spline happens (0=from the very beginning, 1=from the very end)
Type : | float in [0, 1], default 0.0 |
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Bevel resolution when depth is non-zero and no specific bevel object has been defined
Type : | int in [0, 32], default 0 |
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Select 2D or 3D curve type
Type : | enum in [‘2D’, ‘3D’], default ‘2D’ |
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Parametric position along the length of the curve that Objects ‘following’ it should be at (position is evaluated by dividing by the ‘Path Length’ value)
Type : | float in [-inf, inf], default 0.0 |
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Amount of curve extrusion when not using a bevel object
Type : | float in [0, inf], default 0.0 |
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Mode of filling curve
Type : | enum in [‘FULL’, ‘BACK’, ‘FRONT’, ‘HALF’], default ‘FULL’ |
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True when used in editmode
Type : | boolean, default False, (readonly) |
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Type : | IDMaterials bpy_prop_collection of Material, (readonly) |
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Offset the curve to adjust the width of a text
Type : | float in [-inf, inf], default 0.0 |
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The number of frames that are needed to traverse the path, defining the maximum value for the ‘Evaluation Time’ setting
Type : | int in [1, 300000], default 0 |
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Surface resolution in U direction used while rendering (zero skips this property)
Type : | int in [0, 1024], default 0 |
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Surface resolution in V direction used while rendering (zero skips this property)
Type : | int in [0, 1024], default 0 |
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Surface resolution in U direction
Type : | int in [1, 1024], default 0 |
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Surface resolution in V direction
Type : | int in [1, 1024], default 0 |
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Display Bezier handles in editmode
Type : | boolean, default False |
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Display 3D curve normals in editmode
Type : | boolean, default False |
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Collection of splines in this curve data object
Type : | CurveSplines bpy_prop_collection of Spline, (readonly) |
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Texture space location
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Texture space size
Type : | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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The type of tilt calculation for 3D Curves
Type : | enum in [‘Z_UP’, ‘MINIMUM’, ‘TANGENT’], default ‘Z_UP’ |
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Smoothing iteration for tangents
Type : | float in [-inf, inf], default 0.0 |
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Adjust active object’s texture space automatically when transforming object
Type : | boolean, default False |
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Option for curve-deform: Use the mesh bounds to clamp the deformation
Type : | boolean, default False |
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Fill caps for beveled curves
Type : | boolean, default False |
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Fill curve after applying shape keys and all modifiers
Type : | boolean, default False |
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Map effect of taper object on actually beveled curve
Type : | boolean, default False |
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Enable the curve to become a translation path
Type : | boolean, default False |
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Make curve path children to rotate along the path
Type : | boolean, default False |
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Option for paths and curve-deform: apply the curve radius with path following it and deforming
Type : | boolean, default False |
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Option for curve-deform: make deformed child to stretch along entire path
Type : | boolean, default False |
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Children will use TimeOffs value as path distance offset
Type : | boolean, default False |
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Uses the UV values as Generated textured coordinates
Type : | boolean, default False |
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Transform curve by a matrix
Parameters: | matrix (float array of 16 items in [-inf, inf]) – Matrix |
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Inherited Properties
Inherited Functions
References