This module contains application values that remain unchanged during runtime.
Undocumented
Undocumented
Undocumented
Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
Int, number which can be set to non-zero values for testing purposes
Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
Dictionary for drivers namespace, editable in-place, reset on file load (read-only)
String, the temp directory used by blender (read-only)
Boolean, True when blender is running without a user interface (started with -b)
Application and addons internationalization API
The branch this blender instance was built from
C compiler flags
The date of commit this blender instance was built
The time of commit this blender instance was built
C++ compiler flags
The date this blender instance was built
The commit hash this blender instance was built with
Binary linking flags
The platform this blender instance was built for
Build system used
The time this blender instance was built
The type of build (Release, Debug)
The unix timestamp of commit this blender instance was built
The location of blenders executable, useful for utilities that spawn new instances
The Blender version character (for minor releases)
The release status of this build alpha/beta/rc/release
The Blender version formatted as a string
The Blender version as a tuple of 3 numbers. eg. (2, 50, 11)
constant value bpy.app.build_options(bullet=False, codec_avi=False, codec_ffmpeg=False, codec_quicktime=False, codec_sndfile=False, compositor=False, cycles=False, cycles_osl=False, freestyle=True, gameengine=True, image_cineon=False, image_dds=False, image_frameserver=False, image_hdr=False, image_openexr=False, image_openjpeg=False, image_redcode=False, image_tiff=False, input_ndof=True, audaspace=True, international=True, openal=False, sdl=False, jack=False, libmv=False, mod_boolean=True, mod_fluid=False, ...)
constant value bpy.app.ffmpeg(supported=False, avcodec_version=’Unknown’, avcodec_version_string=’Unknown’, avdevice_version=’Unknown’, avdevice_version_string=’Unknown’, avformat_version=’Unknown’, avformat_version_string=’Unknown’, avutil_version=’Unknown’, avutil_version_string=’Unknown’, swscale_version=’Unknown’, swscale_version_string=’Unknown’)
constant value bpy.app.handlers(frame_change_pre=[], frame_change_post=[], render_pre=[], render_post=[], render_stats=[], render_complete=[], render_cancel=[], load_pre=[], load_post=[], save_pre=[], save_post=[], scene_update_pre=[], scene_update_post=[], game_pre=[], game_post=[], persistent=<class ‘persistent’>)
constant value bpy.app.ocio(supported=False, version=(0, 0, 0), version_string=’Unknown’)
constant value bpy.app.oiio(supported=False, version=(0, 0, 0), version_string=’Unknown’)