base classes — bpy_struct, Paint
In dynamic-topology mode, how to add or remove mesh detail
Type: | enum in [‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’], default ‘SUBDIVIDE’ |
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Maximum edge length for dynamic topology sculpting (in pixels)
Type: | int in [-inf, inf], default 0 |
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In dynamic-topology mode, how mesh detail size is calculated
Type: | enum in [‘RELATIVE’, ‘CONSTANT’], default ‘RELATIVE’ |
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Amount of gravity after each dab
Type: | float in [0, 1], default 0.0 |
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Disallow changes to the X axis of vertices
Type: | boolean, default False |
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Disallow changes to the Y axis of vertices
Type: | boolean, default False |
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Disallow changes to the Z axis of vertices
Type: | boolean, default False |
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Number of times to copy strokes across the surface
Type: | int array of 3 items in [1, 64], default (1, 1, 1) |
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Show diffuse color of object and overlay sculpt mask on top of it
Type: | boolean, default False |
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Source and destination for symmetrize operator
Type: | enum in [‘NEGATIVE_X’, ‘POSITIVE_X’, ‘NEGATIVE_Y’, ‘POSITIVE_Y’, ‘NEGATIVE_Z’, ‘POSITIVE_Z’], default ‘NEGATIVE_X’ |
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Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)
Type: | boolean, default False |
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Show faces in dynamic-topology mode with smooth shading rather than flat shaded
Type: | boolean, default False |
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Take advantage of multiple CPU cores to improve sculpting performance
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References