ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeVectorCurve, ShaderNodeTexMusgrave, ShaderNodeHairInfo, ShaderNodeCombineHSV, ShaderNodeValue, ShaderNodeWavelength, ShaderNodeRGBToBW, ShaderNodeLayerWeight, ShaderNodeSeparateRGB, ShaderNodeFresnel, ShaderNodeOutputMaterial, ShaderNodeGeometry, ShaderNodeLampData, ShaderNodeBsdfToon, ShaderNodeTexWave, ShaderNodeHueSaturation, ShaderNodeTexEnvironment, ShaderNodeMixRGB, ShaderNodeTexMagic, ShaderNodeExtendedMaterial, ShaderNodeAddShader, ShaderNodeTangent, ShaderNodeValToRGB, ShaderNodeVolumeAbsorption, ShaderNodeBlackbody, ShaderNodeCombineRGB, ShaderNodeVectorTransform, ShaderNodeTexVoronoi, ShaderNodeParticleInfo, ShaderNodeOutputWorld, ShaderNodeAmbientOcclusion, ShaderNodeScript, ShaderNodeWireframe, ShaderNodeGroup, ShaderNodeBsdfVelvet, ShaderNodeTexImage, ShaderNodeSeparateHSV, ShaderNodeSqueeze, ShaderNodeNewGeometry, ShaderNodeSubsurfaceScattering, ShaderNodeRGBCurve, ShaderNodeTexCoord, ShaderNodeTexSky, ShaderNodeEmission, ShaderNodeObjectInfo, ShaderNodeNormal, ShaderNodeInvert, ShaderNodeTexGradient, ShaderNodeGamma, ShaderNodeTexChecker, ShaderNodeVectorMath, ShaderNodeBackground, ShaderNodeHoldout, ShaderNodeLightPath, ShaderNodeMaterial, ShaderNodeOutput, ShaderNodeRGB, ShaderNodeBsdfGlossy, ShaderNodeBsdfHair, ShaderNodeOutputLamp, ShaderNodeBsdfGlass, ShaderNodeTexNoise, ShaderNodeMapping, ShaderNodeAttribute, ShaderNodeBsdfTranslucent, ShaderNodeMixShader, ShaderNodeBump, ShaderNodeLightFalloff, ShaderNodeBrightContrast, ShaderNodeBsdfAnisotropic, ShaderNodeVolumeScatter, ShaderNodeTexture, ShaderNodeNormalMap, ShaderNodeBsdfTransparent, ShaderNodeBsdfDiffuse, ShaderNodeBsdfRefraction, ShaderNodeCameraData, ShaderNodeTexBrick, ShaderNodeMath

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)