VertexWeightProximityModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.VertexWeightProximityModifier(Modifier)

Set the weights of vertices in a group from a target object’s distance

falloff_type

How weights are mapped to their new values

  • LINEAR Linear, Null action.
  • SHARP Sharp.
  • SMOOTH Smooth.
  • ROOT Root.
  • ICON_SPHERECURVE Sphere.
  • RANDOM Random.
  • STEP Median Step, Map all values below 0.5 to 0.0, and all others to 1.0.
Type:enum in [‘LINEAR’, ‘SHARP’, ‘SMOOTH’, ‘ROOT’, ‘ICON_SPHERECURVE’, ‘RANDOM’, ‘STEP’], default ‘LINEAR’
mask_constant

Global influence of current modifications on vgroup

Type:float in [-inf, inf], default 0.0
mask_tex_map_object

Which object to take texture coordinates from

Type:Object
mask_tex_mapping

Which texture coordinates to use for mapping

  • LOCAL Local, Use local generated coordinates.
  • GLOBAL Global, Use global coordinates.
  • OBJECT Object, Use local generated coordinates of another object.
  • UV UV, Use coordinates from an UV layer.
Type:enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
mask_tex_use_channel

Which texture channel to use for masking

Type:enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’
mask_tex_uv_layer

UV map name

Type:string, default “”, (never None)
mask_texture

Masking texture

Type:Texture
mask_vertex_group

Masking vertex group name

Type:string, default “”, (never None)
max_dist

Distance mapping to weight 1.0

Type:float in [0, inf], default 0.0
min_dist

Distance mapping to weight 0.0

Type:float in [0, inf], default 0.0
proximity_geometry

Use the shortest computed distance to target object’s geometry as weight

  • VERTEX Vertex, Compute distance to nearest vertex.
  • EDGE Edge, Compute distance to nearest edge.
  • FACE Face, Compute distance to nearest face.
Type:enum set in {‘VERTEX’, ‘EDGE’, ‘FACE’}, default {‘FACE’}
proximity_mode

Which distances to target object to use

  • OBJECT Object, Use distance between affected and target objects.
  • GEOMETRY Geometry, Use distance between affected object’s vertices and target object, or target object’s geometry.
Type:enum in [‘OBJECT’, ‘GEOMETRY’], default ‘GEOMETRY’
target

Object to calculate vertices distances from

Type:Object
vertex_group

Vertex group name

Type:string, default “”, (never None)

Inherited Properties

Inherited Functions

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