base class — bpy_struct
Brush settings
Proximity falloff is applied inside the volume
Type: | boolean, default False |
---|
Paint alpha
Type: | float in [0, 1], default 0.0 |
---|
Color of the paint
Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
---|
Maximum distance from brush to mesh surface to affect paint
Type: | float in [0, 500], default 0.0 |
---|
Type: | enum in [‘PARTICLE_SYSTEM’, ‘POINT’, ‘DISTANCE’, ‘VOLUME_DISTANCE’, ‘VOLUME’], default ‘VOLUME’ |
---|
Paint wetness, visible in wetmap (some effects only affect wet paint)
Type: | float in [0, 1], default 0.0 |
---|
The particle system to paint with
Type: | ParticleSystem |
---|
Proximity falloff type
Type: | enum in [‘SMOOTH’, ‘CONSTANT’, ‘RAMP’], default ‘CONSTANT’ |
---|
Ray direction to use for projection (if brush object is located in that direction it’s painted)
Type: | enum in [‘CANVAS’, ‘BRUSH’, ‘Z_AXIS’], default ‘CANVAS’ |
---|
Smooth falloff added after solid radius
Type: | float in [0, 10], default 0.0 |
---|
Smudge effect strength
Type: | float in [0, 1], default 0.0 |
---|
Radius that will be painted solid
Type: | float in [0.01, 10], default 0.0 |
---|
Only increase alpha value if paint alpha is higher than existing
Type: | boolean, default False |
---|
Use object material to define color and influence
Type: | boolean, default False |
---|
Negate influence inside the volume
Type: | boolean, default False |
---|
Erase / remove paint instead of adding it
Type: | boolean, default False |
---|
Use radius from particle settings
Type: | boolean, default False |
---|
Brush is projected to canvas from defined direction within brush proximity
Type: | boolean, default False |
---|
Only read color ramp alpha
Type: | boolean, default False |
---|
Make this brush to smudge existing paint as it moves
Type: | boolean, default False |
---|
Multiply brush influence by velocity color ramp alpha
Type: | boolean, default False |
---|
Replace brush color by velocity color ramp
Type: | boolean, default False |
---|
Multiply brush intersection depth (displace, waves) by velocity ramp alpha
Type: | boolean, default False |
---|
Velocity considered as maximum influence (Blender units per frame)
Type: | float in [0.0001, 10], default 0.0 |
---|
Maximum level of surface intersection used to influence waves (use 0.0 to disable)
Type: | float in [0, 50], default 0.0 |
---|
Multiplier for wave influence of this brush
Type: | float in [-2, 2], default 0.0 |
---|
Type: | enum in [‘CHANGE’, ‘DEPTH’, ‘FORCE’, ‘REFLECT’], default ‘DEPTH’ |
---|
Inherited Properties
Inherited Functions
References