RigidBodyConstraint(bpy_struct)

base class — bpy_struct

class bpy.types.RigidBodyConstraint(bpy_struct)

Constraint influencing Objects inside Rigid Body Simulation

breaking_threshold

Impulse threshold that must be reached for the constraint to break

Type:float in [0, inf], default 10.0
disable_collisions

Disable collisions between constrained rigid bodies

Type:boolean, default False
enabled

Enable this constraint

Type:boolean, default False
limit_ang_x_lower

Lower limit of X axis rotation

Type:float in [-6.28319, 6.28319], default -0.785398
limit_ang_x_upper

Upper limit of X axis rotation

Type:float in [-6.28319, 6.28319], default 0.785398
limit_ang_y_lower

Lower limit of Y axis rotation

Type:float in [-6.28319, 6.28319], default -0.785398
limit_ang_y_upper

Upper limit of Y axis rotation

Type:float in [-6.28319, 6.28319], default 0.785398
limit_ang_z_lower

Lower limit of Z axis rotation

Type:float in [-6.28319, 6.28319], default -0.785398
limit_ang_z_upper

Upper limit of Z axis rotation

Type:float in [-6.28319, 6.28319], default 0.785398
limit_lin_x_lower

Lower limit of X axis translation

Type:float in [-inf, inf], default -1
limit_lin_x_upper

Upper limit of X axis translation

Type:float in [-inf, inf], default 1.0
limit_lin_y_lower

Lower limit of Y axis translation

Type:float in [-inf, inf], default -1
limit_lin_y_upper

Upper limit of Y axis translation

Type:float in [-inf, inf], default 1.0
limit_lin_z_lower

Lower limit of Z axis translation

Type:float in [-inf, inf], default -1
limit_lin_z_upper

Upper limit of Z axis translation

Type:float in [-inf, inf], default 1.0
motor_ang_max_impulse

Maximum angular motor impulse

Type:float in [0, inf], default 1.0
motor_ang_target_velocity

Target angular motor velocity

Type:float in [-inf, inf], default 1.0
motor_lin_max_impulse

Maximum linear motor impulse

Type:float in [0, inf], default 1.0
motor_lin_target_velocity

Target linear motor velocity

Type:float in [-inf, inf], default 1.0
object1

First Rigid Body Object to be constrained

Type:Object
object2

Second Rigid Body Object to be constrained

Type:Object
solver_iterations

Number of constraint solver iterations made per simulation step (higher values are more accurate but slower)

Type:int in [1, 1000], default 10
spring_damping_x

Damping on the X axis

Type:float in [0, 1], default 0.5
spring_damping_y

Damping on the Y axis

Type:float in [0, 1], default 0.5
spring_damping_z

Damping on the Z axis

Type:float in [0, 1], default 0.5
spring_stiffness_x

Stiffness on the X axis

Type:float in [0, inf], default 10.0
spring_stiffness_y

Stiffness on the Y axis

Type:float in [0, inf], default 10.0
spring_stiffness_z

Stiffness on the Z axis

Type:float in [0, inf], default 10.0
type

Type of Rigid Body Constraint

  • FIXED Fixed, Glue rigid bodies together.
  • POINT Point, Constrain rigid bodies to move around common pivot point.
  • HINGE Hinge, Restrict rigid body rotation to one axis.
  • SLIDER Slider, Restrict rigid body translation to one axis.
  • PISTON Piston, Restrict rigid body translation and rotation to one axis.
  • GENERIC Generic, Restrict translation and rotation to specified axes.
  • GENERIC_SPRING Generic Spring, Restrict translation and rotation to specified axes with springs.
  • MOTOR Motor, Drive rigid body around or along an axis.
Type:enum in [‘FIXED’, ‘POINT’, ‘HINGE’, ‘SLIDER’, ‘PISTON’, ‘GENERIC’, ‘GENERIC_SPRING’, ‘MOTOR’], default ‘POINT’
use_breaking

Constraint can be broken if it receives an impulse above the threshold

Type:boolean, default False
use_limit_ang_x

Limit rotation around X axis

Type:boolean, default False
use_limit_ang_y

Limit rotation around Y axis

Type:boolean, default False
use_limit_ang_z

Limit rotation around Z axis

Type:boolean, default False
use_limit_lin_x

Limit translation on X axis

Type:boolean, default False
use_limit_lin_y

Limit translation on Y axis

Type:boolean, default False
use_limit_lin_z

Limit translation on Z axis

Type:boolean, default False
use_motor_ang

Enable angular motor

Type:boolean, default False
use_motor_lin

Enable linear motor

Type:boolean, default False
use_override_solver_iterations

Override the number of solver iterations for this constraint

Type:boolean, default False
use_spring_x

Enable spring on X axis

Type:boolean, default False
use_spring_y

Enable spring on Y axis

Type:boolean, default False
use_spring_z

Enable spring on Z axis

Type:boolean, default False

Inherited Properties

Inherited Functions

References

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