ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeValToRGB, ShaderNodeLightFalloff, ShaderNodeValue, ShaderNodeAddShader, ShaderNodeVolumeAbsorption, ShaderNodeMixRGB, ShaderNodeBsdfTransparent, ShaderNodeOutputMaterial, ShaderNodeVectorCurve, ShaderNodeHoldout, ShaderNodeScript, ShaderNodeRGB, ShaderNodeWavelength, ShaderNodeSqueeze, ShaderNodeCombineRGB, ShaderNodeObjectInfo, ShaderNodeBsdfAnisotropic, ShaderNodeInvert, ShaderNodeFresnel, ShaderNodeTangent, ShaderNodeTexNoise, ShaderNodeBrightContrast, ShaderNodeBlackbody, ShaderNodeTexChecker, ShaderNodeTexGradient, ShaderNodeHueSaturation, ShaderNodeBsdfTranslucent, ShaderNodeBsdfGlass, ShaderNodeOutputLamp, ShaderNodeCombineHSV, ShaderNodeParticleInfo, ShaderNodeBsdfToon, ShaderNodeBackground, ShaderNodeMapping, ShaderNodeBsdfGlossy, ShaderNodeTexVoronoi, ShaderNodeTexWave, ShaderNodeTexEnvironment, ShaderNodeSubsurfaceScattering, ShaderNodeLightPath, ShaderNodeTexSky, ShaderNodeEmission, ShaderNodeOutput, ShaderNodeMaterial, ShaderNodeGeometry, ShaderNodeRGBToBW, ShaderNodeAmbientOcclusion, ShaderNodeVolumeScatter, ShaderNodeTexMagic, ShaderNodeTexMusgrave, ShaderNodeHairInfo, ShaderNodeLayerWeight, ShaderNodeAttribute, ShaderNodeNormal, ShaderNodeBsdfHair, ShaderNodeGroup, ShaderNodeUVMap, ShaderNodeExtendedMaterial, ShaderNodeWireframe, ShaderNodeBsdfVelvet, ShaderNodeGamma, ShaderNodeSeparateRGB, ShaderNodeOutputWorld, ShaderNodeBump, ShaderNodeCameraData, ShaderNodeTexCoord, ShaderNodeVectorMath, ShaderNodeLampData, ShaderNodeTexture, ShaderNodeVectorTransform, ShaderNodeMath, ShaderNodeMixShader, ShaderNodeRGBCurve, ShaderNodeNewGeometry, ShaderNodeTexBrick, ShaderNodeSeparateHSV, ShaderNodeNormalMap, ShaderNodeBsdfDiffuse, ShaderNodeBsdfRefraction, ShaderNodeTexImage

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)