base class — bpy_struct
Diffuse subsurface scattering settings for a Material datablock
Back scattering weight
Type: | float in [0, 10], default 0.0 |
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Scattering color
Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Blend factor for SSS colors
Type: | float in [0, 1], default 0.0 |
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Error tolerance (low values are slower and higher quality)
Type: | float in [-inf, inf], default 0.0 |
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Front scattering weight
Type: | float in [0, 2], default 0.0 |
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Index of refraction (higher values are denser)
Type: | float in [-inf, inf], default 0.0 |
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Mean red/green/blue scattering path length
Type: | float array of 3 items in [0.001, inf], default (0.0, 0.0, 0.0) |
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Object scale factor
Type: | float in [-inf, inf], default 0.0 |
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Texture scattering blend factor
Type: | float in [0, 1], default 0.0 |
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Enable diffuse subsurface scatting effects in a material
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References