ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeOutputLamp, ShaderNodeUVMap, ShaderNodeBlackbody, ShaderNodeInvert, ShaderNodeBrightContrast, ShaderNodeTangent, ShaderNodeRGBCurve, ShaderNodeMapping, ShaderNodeTexBrick, ShaderNodeBsdfAnisotropic, ShaderNodeTexture, ShaderNodeGamma, ShaderNodeHoldout, ShaderNodeCameraData, ShaderNodeEmission, ShaderNodeHueSaturation, ShaderNodeTexChecker, ShaderNodeNormalMap, ShaderNodeOutput, ShaderNodeFresnel, ShaderNodeSeparateHSV, ShaderNodeGeometry, ShaderNodeWavelength, ShaderNodeBsdfRefraction, ShaderNodeTexGradient, ShaderNodeBsdfVelvet, ShaderNodeBsdfTransparent, ShaderNodeAddShader, ShaderNodeBsdfTranslucent, ShaderNodeLightPath, ShaderNodeExtendedMaterial, ShaderNodeValToRGB, ShaderNodeRGB, ShaderNodeGroup, ShaderNodeVectorCurve, ShaderNodeCombineHSV, ShaderNodeTexMusgrave, ShaderNodeMixRGB, ShaderNodeBump, ShaderNodeSubsurfaceScattering, ShaderNodeTexEnvironment, ShaderNodeBsdfDiffuse, ShaderNodeBsdfToon, ShaderNodeBsdfGlass, ShaderNodeParticleInfo, ShaderNodeAmbientOcclusion, ShaderNodeLightFalloff, ShaderNodeLayerWeight, ShaderNodeTexSky, ShaderNodeMath, ShaderNodeTexWave, ShaderNodeTexImage, ShaderNodeSqueeze, ShaderNodeSeparateRGB, ShaderNodeMixShader, ShaderNodeVectorMath, ShaderNodeBsdfGlossy, ShaderNodeObjectInfo, ShaderNodeMaterial, ShaderNodeTexCoord, ShaderNodeNormal, ShaderNodeBackground, ShaderNodeBsdfHair, ShaderNodeVolumeScatter, ShaderNodeOutputWorld, ShaderNodeScript, ShaderNodeVectorTransform, ShaderNodeVolumeAbsorption, ShaderNodeAttribute, ShaderNodeTexNoise, ShaderNodeWireframe, ShaderNodeHairInfo, ShaderNodeTexMagic, ShaderNodeNewGeometry, ShaderNodeLampData, ShaderNodeTexVoronoi, ShaderNodeRGBToBW, ShaderNodeCombineRGB, ShaderNodeOutputMaterial, ShaderNodeValue

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)