base classes — bpy_struct, Modifier
Decimation modifier
Only dissolve angles below this (planar only)
Type: | float in [0, 3.14159], default 0.0 |
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Type: | enum in [‘COLLAPSE’, ‘UNSUBDIV’, ‘DISSOLVE’], default ‘COLLAPSE’ |
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Limit merging geometry
Type: | enum set in {‘NORMAL’, ‘MATERIAL’, ‘SEAM’}, default {‘NORMAL’} |
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The current number of faces in the decimated mesh
Type: | int in [-inf, inf], default 0, (readonly) |
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Invert vertex group influence (collapse only)
Type: | boolean, default False |
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Number of times reduce the geometry (unsubdivide only)
Type: | int in [0, 32767], default 0 |
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Ratio of triangles to reduce to (collapse only)
Type: | float in [0, 1], default 0.0 |
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Keep triangulated faces resulting from decimation (collapse only)
Type: | boolean, default False |
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Dissolve all vertices inbetween face boundaries (planar only)
Type: | boolean, default False |
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Vertex group name (collapse only)
Type: | string, default “”, (never None) |
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Inherited Properties
Inherited Functions