MeshTextureFace(bpy_struct)

base class — bpy_struct

class bpy.types.MeshTextureFace(bpy_struct)

UV map and image texture for a face

image
Type:Image
uv
Type:float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
uv1
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv2
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv3
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv4
Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
uv_raw

Fixed size UV coordinates array

Type:float array of 8 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)

Inherited Properties

Inherited Functions

References

Previous topic

MeshTessFaces(bpy_struct)

Next topic

MeshTextureFaceLayer(bpy_struct)