Parameters: |
- name (string, (never None)) – New name for the modifier
- type (enum in [‘MESH_CACHE’, ‘UV_PROJECT’, ‘UV_WARP’, ‘VERTEX_WEIGHT_EDIT’, ‘VERTEX_WEIGHT_MIX’, ‘VERTEX_WEIGHT_PROXIMITY’, ‘ARRAY’, ‘BEVEL’, ‘BOOLEAN’, ‘BUILD’, ‘DECIMATE’, ‘EDGE_SPLIT’, ‘MASK’, ‘MIRROR’, ‘MULTIRES’, ‘REMESH’, ‘SCREW’, ‘SKIN’, ‘SOLIDIFY’, ‘SUBSURF’, ‘TRIANGULATE’, ‘WIREFRAME’, ‘ARMATURE’, ‘CAST’, ‘CURVE’, ‘DISPLACE’, ‘HOOK’, ‘LAPLACIANSMOOTH’, ‘LAPLACIANDEFORM’, ‘LATTICE’, ‘MESH_DEFORM’, ‘SHRINKWRAP’, ‘SIMPLE_DEFORM’, ‘SMOOTH’, ‘WARP’, ‘WAVE’, ‘CLOTH’, ‘COLLISION’, ‘DYNAMIC_PAINT’, ‘EXPLODE’, ‘FLUID_SIMULATION’, ‘OCEAN’, ‘PARTICLE_INSTANCE’, ‘PARTICLE_SYSTEM’, ‘SMOKE’, ‘SOFT_BODY’, ‘SURFACE’]) –
Modifier type to add
- MESH_CACHE Mesh Cache.
- UV_PROJECT UV Project.
- UV_WARP UV Warp.
- VERTEX_WEIGHT_EDIT Vertex Weight Edit.
- VERTEX_WEIGHT_MIX Vertex Weight Mix.
- VERTEX_WEIGHT_PROXIMITY Vertex Weight Proximity.
- ARRAY Array.
- BEVEL Bevel.
- BOOLEAN Boolean.
- BUILD Build.
- DECIMATE Decimate.
- EDGE_SPLIT Edge Split.
- MASK Mask.
- MIRROR Mirror.
- MULTIRES Multiresolution.
- REMESH Remesh.
- SCREW Screw.
- SKIN Skin.
- SOLIDIFY Solidify.
- SUBSURF Subdivision Surface.
- TRIANGULATE Triangulate.
- WIREFRAME Wireframe, Generate a wireframe on the edges of a mesh.
- ARMATURE Armature.
- CAST Cast.
- CURVE Curve.
- DISPLACE Displace.
- HOOK Hook.
- LAPLACIANSMOOTH Laplacian Smooth.
- LAPLACIANDEFORM Laplacian Deform.
- LATTICE Lattice.
- MESH_DEFORM Mesh Deform.
- SHRINKWRAP Shrinkwrap.
- SIMPLE_DEFORM Simple Deform.
- SMOOTH Smooth.
- WARP Warp.
- WAVE Wave.
- CLOTH Cloth.
- COLLISION Collision.
- DYNAMIC_PAINT Dynamic Paint.
- EXPLODE Explode.
- FLUID_SIMULATION Fluid Simulation.
- OCEAN Ocean.
- PARTICLE_INSTANCE Particle Instance.
- PARTICLE_SYSTEM Particle System.
- SMOKE Smoke.
- SOFT_BODY Soft Body.
- SURFACE Surface.
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