base class — bpy_struct
Properties of particle editing mode
Type: | ParticleBrush, (readonly) |
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How many keys to make new particles with
Type: | int in [2, 32767], default 0 |
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How many steps to draw the path with
Type: | int in [1, 10], default 0 |
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Distance to keep particles away from the emitter
Type: | float in [0, inf], default 0.0 |
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How many frames to fade
Type: | int in [1, 100], default 0 |
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A valid edit mode exists
Type: | boolean, default False, (readonly) |
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Editing hair
Type: | boolean, default False, (readonly) |
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Particle select and display mode
Type: | enum in [‘PATH’, ‘POINT’, ‘TIP’], default ‘PATH’ |
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Draw actual particles
Type: | boolean, default False |
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Type: | enum in [‘NONE’, ‘COMB’, ‘SMOOTH’, ‘ADD’, ‘LENGTH’, ‘PUFF’, ‘CUT’, ‘WEIGHT’], default ‘COMB’ |
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Type: | enum in [‘PARTICLES’, ‘SOFT_BODY’, ‘CLOTH’], default ‘PARTICLES’ |
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Calculate point velocities automatically
Type: | boolean, default False |
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Interpolate new particles from the existing ones
Type: | boolean, default False |
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Keep paths from intersecting the emitter
Type: | boolean, default False |
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Fade paths and keys further away from current frame
Type: | boolean, default False |
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Keep path lengths constant
Type: | boolean, default False |
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Keep root keys unmodified
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References