RigidBodyJointConstraint(Constraint)
base classes — bpy_struct, Constraint
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class bpy.types.RigidBodyJointConstraint(Constraint)
For use with the Game Engine
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axis_x
Rotate pivot on X axis
Type: | float in [-6.28319, 6.28319], default 0.0 |
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axis_y
Rotate pivot on Y axis
Type: | float in [-6.28319, 6.28319], default 0.0 |
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axis_z
Rotate pivot on Z axis
Type: | float in [-6.28319, 6.28319], default 0.0 |
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child
Child object
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limit_angle_max_x
Type: | float in [-6.28319, 6.28319], default 0.0 |
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limit_angle_max_y
Type: | float in [-6.28319, 6.28319], default 0.0 |
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limit_angle_max_z
Type: | float in [-6.28319, 6.28319], default 0.0 |
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limit_angle_min_x
Type: | float in [-6.28319, 6.28319], default 0.0 |
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limit_angle_min_y
Type: | float in [-6.28319, 6.28319], default 0.0 |
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limit_angle_min_z
Type: | float in [-6.28319, 6.28319], default 0.0 |
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limit_max_x
Type: | float in [-inf, inf], default 0.0 |
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limit_max_y
Type: | float in [-inf, inf], default 0.0 |
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limit_max_z
Type: | float in [-inf, inf], default 0.0 |
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limit_min_x
Type: | float in [-inf, inf], default 0.0 |
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limit_min_y
Type: | float in [-inf, inf], default 0.0 |
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limit_min_z
Type: | float in [-inf, inf], default 0.0 |
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pivot_type
- BALL Ball, Allow rotations around all axes.
- HINGE Hinge, Work in one plane, allow rotations around one axis only.
- CONE_TWIST Cone Twist, Allow rotations around all axes with limits for the cone and twist axes.
- GENERIC_6_DOF Generic 6 DoF, No constraints by default, limits can be set individually.
Type: | enum in [‘BALL’, ‘HINGE’, ‘CONE_TWIST’, ‘GENERIC_6_DOF’], default ‘BALL’ |
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pivot_x
Offset pivot on X
Type: | float in [-1000, 1000], default 0.0 |
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pivot_y
Offset pivot on Y
Type: | float in [-1000, 1000], default 0.0 |
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pivot_z
Offset pivot on Z
Type: | float in [-1000, 1000], default 0.0 |
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show_pivot
Display the pivot point and rotation in 3D view
Type: | boolean, default False |
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target
Target Object
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use_angular_limit_x
Use minimum/maximum X angular limit
Type: | boolean, default False |
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use_angular_limit_y
Use minimum/maximum Y angular limit
Type: | boolean, default False |
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use_angular_limit_z
Use minimum/maximum Z angular limit
Type: | boolean, default False |
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use_limit_x
Use minimum/maximum X limit
Type: | boolean, default False |
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use_limit_y
Use minimum/maximum y limit
Type: | boolean, default False |
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use_limit_z
Use minimum/maximum z limit
Type: | boolean, default False |
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use_linked_collision
Disable collision between linked bodies
Type: | boolean, default False |
Inherited Properties
Inherited Functions