Sculpt(Paint)

base classes — bpy_struct, Paint

class bpy.types.Sculpt(Paint)
detail_refine_method

In dynamic-topology mode, how to add or remove mesh detail

  • SUBDIVIDE Subdivide Edges, Subdivide long edges to add mesh detail where needed.
  • COLLAPSE Collapse Edges, Collapse short edges to remove mesh detail where possible.
  • SUBDIVIDE_COLLAPSE Subdivide Collapse, Both subdivide long edges and collapse short edges to refine mesh detail.
Type:enum in [‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’], default ‘SUBDIVIDE’
detail_size

Maximum edge length for dynamic topology sculpting (in pixels)

Type:int in [-inf, inf], default 0
gravity

Amount of gravity after each dab

Type:float in [0, 1], default 0.0
gravity_object

Object whose Z axis defines orientation of gravity

Type:Object
lock_x

Disallow changes to the X axis of vertices

Type:boolean, default False
lock_y

Disallow changes to the Y axis of vertices

Type:boolean, default False
lock_z

Disallow changes to the Z axis of vertices

Type:boolean, default False
radial_symmetry

Number of times to copy strokes across the surface

Type:int array of 3 items in [1, 64], default (1, 1, 1)
show_diffuse_color

Show diffuse color of object and overlay sculpt mask on top of it

Type:boolean, default False
symmetrize_direction

Source and destination for symmetrize operator

Type:enum in [‘NEGATIVE_X’, ‘POSITIVE_X’, ‘NEGATIVE_Y’, ‘POSITIVE_Y’, ‘NEGATIVE_Z’, ‘POSITIVE_Z’], default ‘NEGATIVE_X’
use_deform_only

Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)

Type:boolean, default False
use_smooth_shading

Show faces in dynamic-topology mode with smooth shading rather than flat shaded

Type:boolean, default False
use_threaded

Take advantage of multiple CPU cores to improve sculpting performance

Type:boolean, default False

Inherited Properties

Inherited Functions

References

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