ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeBsdfVelvet, ShaderNodeTexMagic, ShaderNodeTexWave, ShaderNodeBsdfGlossy, ShaderNodeGeometry, ShaderNodeOutputWorld, ShaderNodeOutputLamp, ShaderNodeBsdfToon, ShaderNodeBsdfAnisotropic, ShaderNodeBsdfHair, ShaderNodeMixShader, ShaderNodeLampData, ShaderNodeVolumeScatter, ShaderNodeBsdfTransparent, ShaderNodeGroup, ShaderNodeMaterial, ShaderNodeOutputMaterial, ShaderNodeObjectInfo, ShaderNodeAddShader, ShaderNodeTexNoise, ShaderNodeSqueeze, ShaderNodeTexSky, ShaderNodeGamma, ShaderNodeCameraData, ShaderNodeBsdfGlass, ShaderNodeValue, ShaderNodeTexGradient, ShaderNodeRGB, ShaderNodeHueSaturation, ShaderNodeAttribute, ShaderNodeTangent, ShaderNodeTexImage, ShaderNodeLightFalloff, ShaderNodeNewGeometry, ShaderNodeBump, ShaderNodeRGBToBW, ShaderNodeRGBCurve, ShaderNodeNormalMap, ShaderNodeSubsurfaceScattering, ShaderNodeBsdfTranslucent, ShaderNodeTexMusgrave, ShaderNodeVolumeAbsorption, ShaderNodeWavelength, ShaderNodeMath, ShaderNodeTexChecker, ShaderNodeVectorTransform, ShaderNodeOutput, ShaderNodeTexEnvironment, ShaderNodeLightPath, ShaderNodeInvert, ShaderNodeBackground, ShaderNodeAmbientOcclusion, ShaderNodeValToRGB, ShaderNodeBlackbody, ShaderNodeWireframe, ShaderNodeHoldout, ShaderNodeParticleInfo, ShaderNodeSeparateRGB, ShaderNodeTexVoronoi, ShaderNodeMixRGB, ShaderNodeBsdfRefraction, ShaderNodeEmission, ShaderNodeCombineRGB, ShaderNodeMapping, ShaderNodeTexCoord, ShaderNodeTexture, ShaderNodeFresnel, ShaderNodeTexBrick, ShaderNodeExtendedMaterial, ShaderNodeBrightContrast, ShaderNodeCombineHSV, ShaderNodeScript, ShaderNodeLayerWeight, ShaderNodeBsdfDiffuse, ShaderNodeSeparateHSV, ShaderNodeVectorMath, ShaderNodeNormal, ShaderNodeVectorCurve, ShaderNodeHairInfo

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)