base classes — bpy_struct, ID
Speaker datablock for 3D audio speaker objects
How strong the distance affects volume, depending on distance model
Type: | float in [0, inf], default 0.0 |
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Angle of the inner cone, in degrees, inside the cone the volume is 100 %
Type: | float in [0, 360], default 0.0 |
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Angle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolated
Type: | float in [0, 360], default 0.0 |
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Volume outside the outer cone
Type: | float in [0, 1], default 0.0 |
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Maximum distance for volume calculation, no matter how far away the object is
Type: | float in [0, inf], default 0.0 |
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Reference distance at which volume is 100 %
Type: | float in [0, inf], default 0.0 |
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Mute the speaker
Type: | boolean, default False |
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Playback pitch of the sound
Type: | float in [0.1, 10], default 0.0 |
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How loud the sound is
Type: | float in [0, 1], default 0.0 |
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Maximum volume, no matter how near the object is
Type: | float in [0, 1], default 0.0 |
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Minimum volume, no matter how far away the object is
Type: | float in [0, 1], default 0.0 |
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Inherited Properties
Inherited Functions
References