base classes — bpy_struct, ID
subclasses — WoodTexture, EnvironmentMapTexture, PointDensityTexture, NoiseTexture, CloudsTexture, MusgraveTexture, ImageTexture, VoxelDataTexture, VoronoiTexture, OceanTexture, MagicTexture, MarbleTexture, DistortedNoiseTexture, StucciTexture, BlendTexture
Texture datablock used by materials, lamps, worlds and brushes
Adjust the contrast of the texture
Type: | float in [0, 5], default 0.0 |
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Type: | float in [0, 2], default 0.0 |
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Type: | float in [0, 2], default 0.0 |
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Type: | float in [0, 2], default 0.0 |
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Adjust the brightness of the texture
Type: | float in [0, 2], default 0.0 |
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Adjust the saturation of colors in the texture
Type: | float in [0, 2], default 0.0 |
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Type: | enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘ENVIRONMENT_MAP’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘OCEAN’, ‘POINT_DENSITY’, ‘STUCCI’, ‘VORONOI’, ‘VOXEL_DATA’, ‘WOOD’], default ‘NONE’ |
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Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range
Type: | boolean, default False |
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Toggle color ramp operations
Type: | boolean, default False |
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Make this a node-based texture
Type: | boolean, default False |
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Show Alpha in Preview Render
Type: | boolean, default False |
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Materials that use this texture (readonly)
Object modifiers that use this texture (readonly)
Evaluate the texture at the coordinates given
Returns: | Result |
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Return type: | float array of 4 items in [-inf, inf] |
Inherited Properties
Inherited Functions
References