base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeOutputMaterial, ShaderNodeNewGeometry, ShaderNodeSeparateHSV, ShaderNodeSubsurfaceScattering, ShaderNodeLightFalloff, ShaderNodeTexture, ShaderNodeMaterial, ShaderNodeBsdfDiffuse, ShaderNodeGeometry, ShaderNodeBackground, ShaderNodeHairInfo, ShaderNodeHoldout, ShaderNodeMath, ShaderNodeAddShader, ShaderNodeLampData, ShaderNodeRGBCurve, ShaderNodeBsdfRefraction, ShaderNodeBsdfToon, ShaderNodeOutputWorld, ShaderNodeTexVoronoi, ShaderNodeTexEnvironment, ShaderNodeTexImage, ShaderNodeEmission, ShaderNodeScript, ShaderNodeCameraData, ShaderNodeBsdfTranslucent, ShaderNodeTexChecker, ShaderNodeMixRGB, ShaderNodeSeparateRGB, ShaderNodeTexBrick, ShaderNodeLightPath, ShaderNodeVectorTransform, ShaderNodeParticleInfo, ShaderNodeTexNoise, ShaderNodeMixShader, ShaderNodeRGB, ShaderNodeVectorMath, ShaderNodeBump, ShaderNodeValue, ShaderNodeRGBToBW, ShaderNodeBsdfTransparent, ShaderNodeAttribute, ShaderNodeOutputLamp, ShaderNodeWavelength, ShaderNodeOutput, ShaderNodeInvert, ShaderNodeAmbientOcclusion, ShaderNodeVolumeAbsorption, ShaderNodeCombineRGB, ShaderNodeBsdfAnisotropic, ShaderNodeTexGradient, ShaderNodeCombineHSV, ShaderNodeBsdfGlass, ShaderNodeBsdfVelvet, ShaderNodeVectorCurve, ShaderNodeTexMusgrave, ShaderNodeTexSky, ShaderNodeBsdfGlossy, ShaderNodeExtendedMaterial, ShaderNodeBrightContrast, ShaderNodeTexCoord, ShaderNodeBlackbody, ShaderNodeNormal, ShaderNodeTexMagic, ShaderNodeNormalMap, ShaderNodeTexWave, ShaderNodeVolumeScatter, ShaderNodeFresnel, ShaderNodeHueSaturation, ShaderNodeValToRGB, ShaderNodeMapping, ShaderNodeObjectInfo, ShaderNodeWireframe, ShaderNodeBsdfHair, ShaderNodeGamma, ShaderNodeLayerWeight, ShaderNodeSqueeze, ShaderNodeTangent, ShaderNodeGroup
Material shader node
Inherited Properties
Inherited Functions